queer book club!
Apr. 20th, 2026 07:24 pmjust wanted to promote my new DW comm
the community is a no pressure book club dedicated to fiction books of all genres that are queer in some way! each month we take suggestions on what the next month's book should be and we vote on it. if you're not interested in the book for the month, that's perfectly fine! you are free to come and go as you please. :)
we plan to start in may and currently book nominations for may are open until april 26th.
hope to see you there!
Brandon Sanderson vs. AI Art
Apr. 20th, 2026 10:00 amLate last year, the fantasy novelist Brandon Sanderson gave a talk at Dragonsteel Nexus, an annual conference organized by his media company. It was titled, “The Hidden Cost of AI Art.”
As Sanderson explains, early in his address: “The surge of large language models and generative AI raises questions that are fascinating, and even if I dislike how the movement is going in relation to writing and art, I want to learn from the experience of what’s happening.”
Sanderson makes it clear that he disapproves of AI-generated art (“my stomach turns”), but he wants to understand better why this is the case. To do so, he begins considering and then ultimately dismissing a series of common objections:
- Does he dislike AI art because of the economic and environmental impacts? “Well, those do concern me, but if I’m answering honestly, I would still have a problem with it even if AI were not so resource hungry.”
- Does he dislike AI art because it’s trained on the work of existing artists? “ Well, I don’t like that. But even if it were trained using no copyrighted work, I’d still be concerned.”
- Does he just hate the idea of a machine replacing a person? Sanderson references the folk tale of John Henry attempting to beat a steam drill in a tunnel-digging competition that culminates in Henry’s death. “We respect him, but as a society we chose the steam drill. And I would too…The truth is, I’m more than happy to have steam engines drilling tunnels for me to drive through.”
So what is it?
Sanderson ultimately lands on a more personal reason. Talking about his struggles with his first (failed) book manuscripts, he identifies the key value of art: it changes the artist who attempts it. As he elaborates:
“Maybe someday the language models will be able to write books better than I can. But here’s the thing: Using those models in such a way absolutely misses the point, because it looks at art only as a product. Why did I write [my first manuscript]?… It was for the satisfaction of having written a novel, feeling the accomplishment, and learning how to do it. I tell you right now, if you’ve never finished a project on this level, it’s one of the most sweet, beautiful, and transcendent moments. I was holding that manuscript, thinking to myself, ‘I did it. I did it.’”
As a writer myself, I’ve also been thinking about this question recently. I like Sanderson’s take, but I’ve been developing one of my own. I understand art to be an act of deep human communication, in which the artist uses a tangible medium, such as a page of prose or a painted canvas, to transmit a complex internal cognitive state from their brain to that of their audience.
It’s telepathy. And it’s one of the most beautiful and human things we do.
This makes the idea of reading a book written by a language model, or watching a film generated by a prompt, intrinsically absurd, if not anti-human. It’s the heroin needle providing a quixotic simulation of love.
What really struck me about Sanderson’s talk, however, was his conclusion. If art is deeply human, he argues, then it’s up to us to define it. “That’s the great thing about art – we define it, and we give it meaning,” he says. “The machines can spit out manuscript after manuscript after manuscript. They can pile them to the pillars of heaven itself. But all we have to do is say ‘no.’”
I’ve noticed a trend in recent AI commentary toward a certain nihilistic passivity. You probably know what I’m talking about – the now popular style of essay in which the author, with a sort of worldly weariness, lays out some grim scenario in which AI destroys something sacred, and then sort of just leaves it there, like a cat dropping a dead bird on the doorstep.
I’m getting tired of this meekness.
Sanderson reminds us that we have agency. In the areas that matter most, it’s us, not the whims of Sam Altman or Dario Amodei, that determine how we shape our existence. All we have to do is say “no.”
Correction:
In last week’s AI Reality Check episode of my podcast, I said the following:
“If you go back and look at the release notes for Anthropic’s earlier, less powerful opus 4.6 LLM, they say the following: their researchers used Opus to find, quote, ‘over 500 exploitable zero-day vulnerabilities, some of which are decades old.’ And let’s stop for a moment because that note, which was hidden in the system card for opus 4.6, is almost word for word what anthropic said about Mythos.”
Some of this wording was sloppy, so I want to clarify it here. I was referring to this report on Opus 4.6, which Anthropic published the same day it was released. This is not technically the system card for Opus 4.6, but it is accurately described as release notes (or perhaps supplementary release notes).
This report said: “Opus 4.6 found high-severity vulnerabilities, some that had gone undetected for decades.” In another place, it said: “So far, we’ve found and validated more than 500 high-severity vulnerabilities.” Both the title of the report and the conclusion refer to these vulnerabilities as “0-day.”
The specific quote I provided, however, does not appear in the report. It’s actually a summary of the report from this tweet. In my opinion, the summary is accurate, but the way I worded the above implies that it was actually found in the report, which it was not.
Thank you to the AI researcher who pointed out these issues. I appreciate corrections! You can always send concerns or notes to podcast@calnewport.com.
The post Brandon Sanderson vs. AI Art appeared first on Cal Newport.
Daily Happiness
Apr. 19th, 2026 09:25 pmToday we went to see if they had anything left over that she wanted and found several albums on her wishlist, including one of her top most wanted. We probably could have gone back yesterday afternoon or evening to check again, too, as there were only a handful of people who joined the line after us, so after that initial rush you were probably able to just go in the store normally, but it worked out in the end.
2. Tonight Alex came over for her usual Sunday dinner and TV and we were able to give her all the souvenirs we'd collected for her, which turned out to be quite a lot as we'd just been picking up stuff here and there that we thought was something she'd like. We actually found several small items with Gaara from Naruto, her favorite character, just at random shops, when last year we'd had to really go deep into the anime shop areas to find anything Naruto. Maybe it's having a comeback?
3. We've decided to get back into bike riding and that we'd like to get ebikes. The area we live in has a lot of flat spaces, but then also some directions you can't go without a hill, often a steep and/or long one, and having the ebike to get back up the hill would be very helpful, especially for Carla, and (hopefully) make us more likely to actually get out and use the bikes.
I had hoped that there would be somewhere around here that buys used bikes, but there doesn't seem to be, so I'm cleaning the old bikes up to try and sell on Nextdoor or Craigslist or something. I don't think I'll get much for them now, but they cost enough that I'd rather not just put them out on the curb for free. I got mine dusted off and pumped up the tires and took it out for a couple mile ride today and it was so nice. I haven't really ridden my bike much since we got a car again and I wasn't using it for my daily work commute. I'm looking forward to more bike riding in my future, and I think I might even take the old one out a bit while waiting for a buyer.
4. Lately Gemma has been spending a lot of time with Chloe and Chloe has been very tolerant of her. We often see them together on Carla's bed, but the other day they were both out in the dining room by the window.

This time, it’s about information behaviours: by the fans, for the fans
Apr. 19th, 2026 09:13 pmThis time, it’s about information behaviours: by the fans, for the fans
The clickbait title of this post would have been: gatekeeping in fandom. Fandom’s information behaviour is of much interest to scholars as
(…) cult media fans are seen to be an information-intensive group in many respects, with a variety of sophisticated online and offline information practices.
Price, L.; Robinson, L. (2017). ‘Being in a knowledge space’: Information behaviour of cult media fan communities. Journal of Information Science, 43(5), 649-664. doi.org/10.1108/JD-05-2020-0089
These sophisticated practices might involve the role of information gatekeepers.
These gatekeepers seem to have a network that extends outside of the immediate social structure and as such they seem to possess strong ties even to external resources. They are able to filter the flow of information when passing the knowledge on to others. This kind of gatekeeper or information provider can be observed within the context of the game, either at a low level, like in a guild, or at a high level, like someone who for one reason or another has earned acclaim and thus earned credibility.
Nyman, N. (2010). Information Behaviour in World of Warcraft [Master’s thesis, University Umeå].
Nyman here talks about gaming environments and it would be dangerous to generalise based on that, but some takeaways might be warranted. Gaming is based on voluntary and active participation, the communities are collaborative and not based on fixed hierarchies, these are presupposed for the purposes of this post.
Then, Nyman expected to see that the information needed for this participation (how to complete a quest) was gathered through the personal relationships in the game (from the people the gamers are already raiding with, for example).
Well, close enough.
The most common way to gather the information needed (to complete in-game tasks) was by visiting a third-party website.
Nyman, N. (2010). Information Behaviour in World of Warcraft [Master’s thesis, University Umeå].
Nyman’s speculation was based on how information sciences gather the most effective ways to gather information. Then, the result could also suggest that third-party websites are, in some way, more effective in providing information.
The game is taking place online, as such Internet is but a few clicks away. So even if the knowledge exists withint he social structure to resolve many of the needs, the quickest path to a satisfactory result is to use a website for research.
Nyman, N. (2010). Information Behaviour in World of Warcraft [Master’s thesis, University Umeå].
In their description of a gatakeeper, the acclaim can be earned either in the game or outside of the game world, while still related to the game. There is reason to think that that acclaim (or social capital) could be earned through contributing information to third party websites.
Furthermore, the voluntary participation of gaming communities is interest-based. While they might not be interpretative communities in the same way fandoms are, it can be speculated that information resources for gamers by gamers will organise and disseminate information in ways that makes sense for these gamers, therefore, making these resources close to as effective, as if they were personally tailored to the information seeker.
It has been observed that fandoms
are saturated and defined by distinctive information behaviours, affecting all aspects of the information communication chain, from creation and dissemination, to organisation and use.
Price, L.; Robinson, L. (2017). ‘Being in a knowledge space’: Information behaviour of cult media fan communities. Journal of Information Science, 43(5), 649-664. doi.org/10.1108/JD-05-2020-0089
So fandoms can provide information effectively to fans specifically because of the distinctive information behaviours, but they are distinctive in what ways? This is something to be further discussed.
Post by Szabó Dorottya
Daily Happiness
Apr. 18th, 2026 08:51 pm2. I got to sleep easily last night and woke up at more or less my usual time today.
3. Look at this perfectly camouflaged Jasper!

2026 Japan Trip Part 1 (4/2-3)
Apr. 18th, 2026 11:01 am( Travel & arrival in Osaka )
Daily Happiness
Apr. 17th, 2026 08:46 pm2. I had some very snuggly cats today. They are so glad we're home.
3. I turned in all my library books before we went on our trip, so the day we got home, I put several books on hold and they all came in today, so I went to pick them up. Depending on what branch they're originally at, they sometimes dribble in one by one, so I was pleasantly surprised that they came all at once.
4. When I walked up to get the books, I passed one of our favorite Mexican restaurants and it smelled so good and was almost lunchtime, so I got burritos on the way back and they were indeed delicious.
5. Look at this sleepy guy!

Weekly Reading
Apr. 17th, 2026 06:09 pmRecently Finished
The Colossus Rises
First book in a middle grade series about a group of kids who discover they carry some ancient gene that can give them super powers but will also kill them soon after it manifests at age 13 unless they can find seven objects that were hidden in the seven wonders of the ancient world. This is clearly trying to be the next Percy Jackson type thing, but while I've never read the Percy Jackson books, I'm pretty sure they must be better than this. The characters were all stereotypes (and there's only one girl in the group of four and she's literally the only female character in the book) and the plot and worldbuilding all felt very haphazard. No interest in continuing the series.
The Disaster Tourist
Translated from Korean. Yona works at a dystopian company that sells tours to disaster zones and when she takes one herself to evaluate whether the company should discontinue it or not, things go off the rails. This was interesting but I didn't love the ending.
Bright
Translated from Thai. When five-year-old Kampol is abandoned by his parents, he is taken in and raised by the close-knit community. This is more a series of short stories than a novel. I liked it a lot.
A Murder for Miss Hortense
First in a new murder mystery series featuring a middle aged Jamaican British sleuth. I liked this a lot. Highly recommend the audiobook.
The Deep
Fantasy novel about a race of mermaids who were born from pregnant slaves tossed over the side of ships. Only one person in each generation holds the memories of their past, and must share them with the group. Interesting world building, but I never could get that into it.
Night Drop
First in a series of muder mysteries set in 1990s LA, around the time of the Rodney King riots. I liked it all right. Will continue the series.
Teaching What Really Happened: How to Avoid the Tyranny of Textbooks and Get Students Excited About Doing History
I am not a teacher nor do I have kids, but this sounded interesting and it was.
An Unnatural Life
A cyborg in prison for murdering a human claims he didn't do it. The MC is a lawyer who decides to take his case and attempt to get a retrial based on the fact that a human jury was prejudiced against him. I liked this but it dragged a bit. It's more novella length, but could have been even shorter.
Two Truths and a Lie
Short story about a woman who mentions a creepy children's show, thinking she's making it up, only to find out it was real and she was on it as a kid. Reminded me a lot of Mister Magic.
Unlocked: An Oral History of Haden's Syndrome
Short story tied to a series of sci-fi novels I haven't read. The novels don't sound that interesting, but this is like a mockumentary style write-up of the world building. I liked it a lot. No knowledge of the series necessary.
Age 16
Graphic novel about three generations of Chinese/Chinese Canadian women and their strained relationships with each other. Chapters alternate between the present when the MC is 16, her mom at 16 in the 70s, and her grandma at 16 in the 50s. I liked it a lot.
Stone Fruit
Graphic novel about two queer women, their relationship with each other, which is falling apart, their role as fun aunts, and their reconnection with their respective sisters. I liked it.
Kokoro no Ichiban Kurai Heya vol. 1
Newish horror manga with a framing story of an online chat group that tells off-the-cuff horror stories based on random words the group suggests. First volume was free on Amazon Japan. Vaguely curious about continuing, but the first volume didn't really grab me, and the overarching plot introduced at the end seems less intriguing, so I'm not sure if I will continue it.
A Star Brighter Than the Sun vol. 5
Mystery to Iu Nakare vol. 16
Saint Oniisan vol. 22
Attention Pitt Fans! Interview with Noah Wyle
Apr. 17th, 2026 08:45 amWARNING: It contains spoilers for the season 2 finale, so if you've not watched it yet, or are only part-way through season 2 or whatever, proceed at your own risk.
This one section really caught my attention (does not contain spoilers):
I hadn't even noticed that there's no music! And it is true that The Pitt is one of the shows that I pay full attention to while watching -- never occurred to me that the absence of music might be partly behind that.
